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	<title>Comments on: Silent Hill (6): Shattered Memories</title>
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	<link>http://vihainen.net/index.php/2009/11/silent-hill-6-shattered-memories/</link>
	<description>One More (wrathful) Soul to the Call</description>
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		<title>By: Haava</title>
		<link>http://vihainen.net/index.php/2009/11/silent-hill-6-shattered-memories/comment-page-1/#comment-755</link>
		<dc:creator>Haava</dc:creator>
		<pubDate>Fri, 04 Dec 2009 21:12:13 +0000</pubDate>
		<guid isPermaLink="false">http://vihainen.net/?p=269#comment-755</guid>
		<description>In SH and SH2 I KILLED every single monster appearing anywhere on my way. 

And this &quot;no killing&quot; manner was a real pain in the... well, you know where, in SH: Origins. Your weapons got broken after using them at most twice and at least half of the enemies respawned. Yeah~~! 

I don&#039;t like exploring new locations when a od damned monster in a size of a small bus is following me everywhere. Grrrr. You&#039;re not even scared, you&#039;re pissed off.
Or at least that&#039;s how it work form me.

Room 303? It&#039;s Eileen&#039;s room, right? XD

As for the OST: Hell Frozen Rain and When You&#039;re Gone are not bad. They&#039;re much in You&#039;re not here or Your Rain styles. Nothing new, though. 
And I love Acceptance. Beautiful. But hey, I guess we both always liked such songs so much more, right? *coughRoomOfAngelcough*

Mógłbyś mi na maila odpisac :P. Versalka Fashion Show już za tydzień i zbieramy chętnych ;D. Mógłbyś o tym na PG wspomniec ;D.
Heh, c z kreską mi nie działa x_x.</description>
		<content:encoded><![CDATA[<p>In SH and SH2 I KILLED every single monster appearing anywhere on my way. </p>
<p>And this &#8220;no killing&#8221; manner was a real pain in the&#8230; well, you know where, in SH: Origins. Your weapons got broken after using them at most twice and at least half of the enemies respawned. Yeah~~! </p>
<p>I don&#8217;t like exploring new locations when a od damned monster in a size of a small bus is following me everywhere. Grrrr. You&#8217;re not even scared, you&#8217;re pissed off.<br />
Or at least that&#8217;s how it work form me.</p>
<p>Room 303? It&#8217;s Eileen&#8217;s room, right? XD</p>
<p>As for the OST: Hell Frozen Rain and When You&#8217;re Gone are not bad. They&#8217;re much in You&#8217;re not here or Your Rain styles. Nothing new, though.<br />
And I love Acceptance. Beautiful. But hey, I guess we both always liked such songs so much more, right? *coughRoomOfAngelcough*</p>
<p>Mógłbyś mi na maila odpisac :P. Versalka Fashion Show już za tydzień i zbieramy chętnych ;D. Mógłbyś o tym na PG wspomniec ;D.<br />
Heh, c z kreską mi nie działa x_x.</p>
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		<title>By: Michal</title>
		<link>http://vihainen.net/index.php/2009/11/silent-hill-6-shattered-memories/comment-page-1/#comment-754</link>
		<dc:creator>Michal</dc:creator>
		<pubDate>Fri, 04 Dec 2009 16:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://vihainen.net/?p=269#comment-754</guid>
		<description>I can&#039;t really fight? To be perfectly honest - I really like this idea. I felt like out of this world when playing next SH sequels with constantly improving battle system (ex. SH4 :/). The thing was that the authors&#039;d lost all what was actually the best in the first and second SH - complicated yet absorbing plot, and that atmosphere of anxiety. I mean - you&#039;ve played SH and SH2 where killing tons of monsters appearing on every corner wasn&#039;t the necessity, and you liked it, didn&#039;t you? ;D

I was dreaming about Pyramid Head last night, just after the dream about me and my car explosion (okey, M DAD&#039;S car explosion, and that made it even worse ;D). I have no idea why about him exactly, nor why was he waiting for me in room 303 at my University ;P

P.S. I&#039;ve got the new soundtrack. &quot;Hell Frozen Rain&quot; and &quot;When You&#039;re Gone&quot; are even decent for a party set &gt;&gt; The rest is definitely better in my opinion. Time to learn another few lyrics by heart ;)

Czouem Haaaavoooooooo ;)</description>
		<content:encoded><![CDATA[<p>I can&#8217;t really fight? To be perfectly honest &#8211; I really like this idea. I felt like out of this world when playing next SH sequels with constantly improving battle system (ex. SH4 :/). The thing was that the authors&#8217;d lost all what was actually the best in the first and second SH &#8211; complicated yet absorbing plot, and that atmosphere of anxiety. I mean &#8211; you&#8217;ve played SH and SH2 where killing tons of monsters appearing on every corner wasn&#8217;t the necessity, and you liked it, didn&#8217;t you? ;D</p>
<p>I was dreaming about Pyramid Head last night, just after the dream about me and my car explosion (okey, M DAD&#8217;S car explosion, and that made it even worse ;D). I have no idea why about him exactly, nor why was he waiting for me in room 303 at my University ;P</p>
<p>P.S. I&#8217;ve got the new soundtrack. &#8220;Hell Frozen Rain&#8221; and &#8220;When You&#8217;re Gone&#8221; are even decent for a party set &gt;&gt; The rest is definitely better in my opinion. Time to learn another few lyrics by heart ;)</p>
<p>Czouem Haaaavoooooooo ;)</p>
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		<title>By: Haava</title>
		<link>http://vihainen.net/index.php/2009/11/silent-hill-6-shattered-memories/comment-page-1/#comment-753</link>
		<dc:creator>Haava</dc:creator>
		<pubDate>Wed, 02 Dec 2009 22:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://vihainen.net/?p=269#comment-753</guid>
		<description>Yeah, I wonder how this one would work... 
You can&#039;t really fight, so it won&#039;t give you the monsters you keep running from, just because. 
I guess it might be kind of the way you described, but I have no idea how it might work not to mention: how to achieve it o_o.

I also wonder: what&#039;s gonna happen with all Boss fights? There won&#039;t be any or will we be supposed to destroy a Boss with a master plan? Playing with riddles with a pressure of getting killed by a Giant Worm, yeah~! [If it were Pyramid Head I would stop playing XD]</description>
		<content:encoded><![CDATA[<p>Yeah, I wonder how this one would work&#8230;<br />
You can&#8217;t really fight, so it won&#8217;t give you the monsters you keep running from, just because.<br />
I guess it might be kind of the way you described, but I have no idea how it might work not to mention: how to achieve it o_o.</p>
<p>I also wonder: what&#8217;s gonna happen with all Boss fights? There won&#8217;t be any or will we be supposed to destroy a Boss with a master plan? Playing with riddles with a pressure of getting killed by a Giant Worm, yeah~! [If it were Pyramid Head I would stop playing XD]</p>
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		<title>By: Michal</title>
		<link>http://vihainen.net/index.php/2009/11/silent-hill-6-shattered-memories/comment-page-1/#comment-752</link>
		<dc:creator>Michal</dc:creator>
		<pubDate>Wed, 02 Dec 2009 21:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://vihainen.net/?p=269#comment-752</guid>
		<description>What I find most interesting in SM is the gameplay adjusted to our psyche. I&#039;d set game authors the most wonderful altar in the whole universe if this aspect wouldn&#039;t end up as a room / monster appearance change adjusted to our survey answers (are you afraid of spiders? &gt;&gt;.).
What I&#039;m dreaming about is the whole SH world adjusted just to our deepest fears, the characters we&#039;d be aware of whom in real life, the events happening in a way we wouldn&#039;t wish.

As for the OST - absolutely gorgeous. Nothing to add ;]</description>
		<content:encoded><![CDATA[<p>What I find most interesting in SM is the gameplay adjusted to our psyche. I&#8217;d set game authors the most wonderful altar in the whole universe if this aspect wouldn&#8217;t end up as a room / monster appearance change adjusted to our survey answers (are you afraid of spiders? &gt;&gt;.).<br />
What I&#8217;m dreaming about is the whole SH world adjusted just to our deepest fears, the characters we&#8217;d be aware of whom in real life, the events happening in a way we wouldn&#8217;t wish.</p>
<p>As for the OST &#8211; absolutely gorgeous. Nothing to add ;]</p>
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